

Like the card system, this helps groups of players tackle the game with a number of different roles that help mix up the gameplay. Each character has their own perk and ability that helps influence how players approach the game without being too restrictive.
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But if you have a great team, it’s fun to find ways to work around each card or discuss how to tackle it best.Īre the characters useful or diverse enough for four players?Īrron: The available characters are definitely diverse enough for four players. You never know what’s around the corner because of Corruption cards. It adds a flavor of chance and luck that I never would have thought would work with this sort of game, but it does. Quinn: The card system is an interesting roguelike addition to the game. Especially when boss battles came into play. The Corruption cards that added challenges to each level also made the encounters feel different and more interesting. The variety of enhancements and boosts were really interesting, and the more you play the more varied you can make your experience. I didn’t think the concept would fit well in a survival game. Kyle: I was originally really skeptical about the card system, to be honest. Being able to have one player focus on melee, another on healing, a third on ammo, and a fourth on dealing damage for bosses and mutated ridden not only gives players more options but also makes playing with friends a much deeper and more rewarding experience. Making decks of cards allows groups of players to better tailor their playstyles to complement one another. How does the card system enhance the co-op experience?Īrron: The card system is a great addition to the co-op experience although it can take a bit to get used to. The Back 4 Blood co-op at this point has grown into something that leaves Left 4 Dead in the dust. The card system especially makes it stand out as its own entity. Quinn: If you’ve been reminiscing over Left 4 Dead, never fear! Back 4 Blood brings the best parts of Left 4 Dead back-the cooperative, 4-player gameplay, the zombie-killing fun, and the level designs-but it adds so many new features that pull it into the modern-day. There are plenty of new additions and variety that made it feel like what a good sequel should be. If you had told me it was a direct, official sequel, I would believe you. Kyle: It felt to me like a seamless improvement on Left 4 Dead.

Leading up to Back 4 Blood, I think there was a chance for the game to become obscured in the shadow of Turtle Rock’s previous work, but it has surpassed it completely. The levels are more detailed with more variety and interesting moments, the guns are more varied and feel better to shoot, and there are more choices for players to make at every turn. Since this is the spiritual successor of the Left 4 Dead franchise, how does it compare?Īrron: Back 4 Blood co-op is a massive improvement over Left 4 Dead in pretty much every way. And while we do have a general review of the game, honestly the best way to review this game would have to be through a Back 4 Blood co-op review. Its main draw is its 4-player cooperative gameplay which has you playing through various missions, rushing to safe rooms, saving people, and killing a whole lot of zombies on the way, all the while challenging how well you can work as a team. Similar to its predecessors, Back 4 Blood is a zombie-killing first-person shooter developed by Turtle Rock Studios. It’s been a long-time coming but we finally have the spiritual successor of the Left 4 Dead franchise in our hands, Back 4 Blood.
